Clear seeded neon mazes, eat power pellets, and outrun the ghosts. No account needed.
Maze Chase
Neon Arcade · ten seeded mazes
Level 1/10
Drawing the maze and waking the ghosts…
0 pellets remain · 3 lives left · score 0 · no account needed
Rules
- Collect every pellet in the maze to clear the level.
- Power pellets turn the ghosts blue and make them vulnerable for a short time.
- Touching a normal ghost costs one life.
- Clear ten seeded mazes to finish the arcade run.
Controls
Use arrow keys or WASD. Swipe across the board on touch screens. Press Space to start from the opening screen.
A brief history
Maze-chase games became a defining arcade format in the early 1980s. Their simple loop—navigate a maze, collect dots, and outmaneuver enemies—made every turn readable while leaving room for mastery.
Privacy
Mazes, scores, and progress stay in this browser. No account or network request is required.
